fix: keep active sounds from restarting during movement
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2026-08-04 06:06:30 +02:00
parent f11366088c
commit 247aa3cc90
4 changed files with 11 additions and 7 deletions
+3
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@@ -6,6 +6,9 @@ playback:
blend-overlapping-zones: false
# Entity-attached sounds follow each player instead of remaining at origin.
follow-player: true
# Disabled by default: Bukkit has no mutable-volume packet, so enabling this
# necessarily restarts the sound when the calculated volume changes.
fade-volume-updates: false
# Fallback replay interval for loop: true sounds. 2680 ticks is 134 seconds.
# Set to the actual length of custom sounds; resource-pack loop=true is preferred.
loop-restart-ticks: 2680