fix: keep active sounds from restarting during movement
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@@ -6,6 +6,9 @@ playback:
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blend-overlapping-zones: false
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# Entity-attached sounds follow each player instead of remaining at origin.
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follow-player: true
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# Disabled by default: Bukkit has no mutable-volume packet, so enabling this
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# necessarily restarts the sound when the calculated volume changes.
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fade-volume-updates: false
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# Fallback replay interval for loop: true sounds. 2680 ticks is 134 seconds.
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# Set to the actual length of custom sounds; resource-pack loop=true is preferred.
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loop-restart-ticks: 2680
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