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Ambient-Audio-Zone/src/main/java/com/lexian/ambientaudio/service/PlaybackService.java
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fix: keep active sounds from restarting during movement
2026-08-04 06:06:30 +02:00

81 lines
5.7 KiB
Java

package com.lexian.ambientaudio.service;
import com.lexian.ambientaudio.model.AudioZone;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.*;
import java.util.stream.Collectors;
/** Selects audible zones and starts/stops client sounds without replaying a zone while it remains selected. */
public final class PlaybackService {
private final JavaPlugin plugin; private final ZoneIndex index = new ZoneIndex();
private final Map<UUID, Map<String, ActiveSound>> active = new HashMap<>();
private boolean blending; private boolean followPlayer, fadeVolumeUpdates; private long leaveGraceTicks, loopRestartTicks; private int taskId = -1;
public PlaybackService(JavaPlugin plugin) { this.plugin = plugin; }
public void configure(Collection<AudioZone> zones, int intervalTicks, long leaveGraceTicks, boolean blending,
boolean followPlayer, boolean fadeVolumeUpdates, long loopRestartTicks) {
stopAll(); index.rebuild(zones); this.blending = blending; this.leaveGraceTicks = leaveGraceTicks;
this.followPlayer = followPlayer; this.fadeVolumeUpdates = fadeVolumeUpdates; this.loopRestartTicks = loopRestartTicks;
if (taskId != -1) Bukkit.getScheduler().cancelTask(taskId);
taskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(plugin, this::tick, intervalTicks, intervalTicks);
}
public void shutdown() { if (taskId != -1) Bukkit.getScheduler().cancelTask(taskId); stopAll(); }
private void tick() { Bukkit.getOnlinePlayers().forEach(this::update); }
private void update(Player player) {
long now = Bukkit.getCurrentTick();
List<AudioZone> audible = index.candidates(player.getLocation()).stream().filter(zone -> zone.isAudible(player.getLocation())).sorted(Comparator.comparingInt(AudioZone::priority).reversed()).toList();
if (!blending && !audible.isEmpty()) audible = List.of(audible.getFirst());
Set<String> desired = audible.stream().map(AudioZone::normalizedName).collect(Collectors.toSet());
Map<String, ActiveSound> current = active.computeIfAbsent(player.getUniqueId(), unused -> new HashMap<>());
for (AudioZone zone : audible) {
ActiveSound sound = current.get(zone.normalizedName());
float volume = volumeFor(zone, player);
if (sound == null) {
play(player, zone, volume);
current.put(zone.normalizedName(), new ActiveSound(zone, Long.MAX_VALUE, now, now, volume));
} else if (zone.loop() && loopRestartTicks > 0 && now - sound.startedAtTick() >= loopRestartTicks) {
play(player, zone, volume);
current.put(zone.normalizedName(), new ActiveSound(zone, Long.MAX_VALUE, now, now, volume));
} else if (followPlayer && fadeVolumeUpdates && now - sound.lastPacketTick() >= 40 && Math.abs(sound.volume() - volume) >= 0.10f) {
// Bukkit has no volume-update packet. Rate-limit fade packets and stop the previous
// packet first; otherwise repeated entity sound packets overlap on the client.
play(player, zone, volume);
current.put(zone.normalizedName(), new ActiveSound(zone, Long.MAX_VALUE, sound.startedAtTick(), now, volume));
}
}
for (Iterator<Map.Entry<String, ActiveSound>> it = current.entrySet().iterator(); it.hasNext();) {
Map.Entry<String, ActiveSound> entry = it.next(); ActiveSound sound = entry.getValue();
if (desired.contains(entry.getKey())) { entry.setValue(new ActiveSound(sound.zone(), Long.MAX_VALUE, sound.startedAtTick(), sound.lastPacketTick(), sound.volume())); continue; }
if (sound.stopAtTick() == Long.MAX_VALUE) { entry.setValue(new ActiveSound(sound.zone(), now + leaveGraceTicks, sound.startedAtTick(), sound.lastPacketTick(), sound.volume())); continue; }
if (now >= sound.stopAtTick()) { player.stopSound(sound.zone().sound(), sound.zone().category()); it.remove(); }
}
if (current.isEmpty()) active.remove(player.getUniqueId());
}
/** Removes disconnected-player state; the client no longer needs a stop packet. */
public void forget(UUID playerId) { active.remove(playerId); }
/** Stops all sounds started by this plugin. */
public void stopAll() {
for (Player player : Bukkit.getOnlinePlayers()) {
Map<String, ActiveSound> sounds = active.get(player.getUniqueId()); if (sounds != null) sounds.values().forEach(sound -> player.stopSound(sound.zone().sound(), sound.zone().category()));
} active.clear();
}
private void play(Player player, AudioZone zone, float volume) {
// A sound event is not a handle. Stop the matching event before re-emitting it so
// fade updates and loop restarts cannot layer copies of the same sound.
player.stopSound(zone.sound(), zone.category());
if (followPlayer) player.playSound(player, zone.sound(), zone.category(), volume, zone.pitch());
else player.playSound(zone.originLocation(player.getWorld()), zone.sound(), zone.category(), zone.volume(), zone.pitch());
}
private float volumeFor(AudioZone zone, Player player) {
if (!followPlayer || !fadeVolumeUpdates) return zone.volume();
double fade = zone.fadeDistance();
double distance = Math.sqrt(zone.distanceToAudibleAreaSquared(player.getLocation()));
double multiplier = fade == 0 ? (distance == 0 ? 1 : 0) : Math.max(0, 1 - distance / fade);
return (float) Math.max(0.001, zone.volume() * multiplier);
}
private record ActiveSound(AudioZone zone, long stopAtTick, long startedAtTick, long lastPacketTick, float volume) { }
}