Simplify unity-actions workflow (#1)
* Simplify unity-actions workflow
* Remove WebGL from build as it's currently failing
* Trigger builds on main branch push
This is tricky. I wish we could trigger on all branches push, but it seems like internal PRs are run twice when using this:
```yaml
on:
pull_request: {}
push: {}
```
So specifying a branch is a bit better somehow. Related discussions:
* https://github.community/t/how-to-run-a-workflow-only-once-even-when-triggered-mutliple-times/16436
* https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
This commit is contained in:
+68
-19
@@ -1,4 +1,4 @@
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name: Actions 😎
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name: Unity Actions
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on:
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pull_request: {}
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@@ -6,18 +6,76 @@ on:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_VERSION: 2020.1.7f1
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PROJECT_PATH: .
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jobs:
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buildAndTestForSomePlatforms:
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checklicense:
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name: check if UNITY_LICENSE is set in github secrets
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runs-on: ubuntu-latest
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outputs:
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is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
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steps:
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- name: Check whether unity activation requests should be done
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id: checklicense_job
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run: |
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echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
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echo "::set-output name=is_unity_license_set::${{ env.UNITY_LICENSE != '' }}"
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activation:
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'false'
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name: Request activation file 🔑
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runs-on: ubuntu-latest
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steps:
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# Request manual activation file
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- name: Request manual activation file
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id: getManualLicenseFile
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uses: webbertakken/unity-request-manual-activation-file@master
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with:
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unityVersion: ${{ env.UNITY_VERSION }}
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# Upload artifact (Unity_v20XX.X.XXXX.alf)
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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test:
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'true'
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name: Test all modes ✨
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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lfs: true
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- uses: actions/[email protected]
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with:
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path: Library
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key: Library-test-project-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-test-project-
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Library-
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- uses: webbertakken/[email protected]
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id: testRunner
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with:
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projectPath: ${{ env.PROJECT_PATH }}
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unityVersion: ${{ env.UNITY_VERSION }}
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testMode: all
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customParameters: "-nographics"
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- uses: actions/upload-artifact@v1
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with:
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name: Test results (all modes)
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path: ${{ steps.testRunner.outputs.artifactsPath }}
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build:
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'true'
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name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- .
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unityVersion:
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- 2020.1.7f1
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targetPlatform:
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- StandaloneOSX
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- StandaloneWindows64
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@@ -33,21 +91,12 @@ jobs:
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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# - uses: webbertakken/unity-test-runner@master
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# id: testRunner
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# with:
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# projectPath: ${{ matrix.projectPath }}
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# unityVersion: ${{ matrix.unityVersion }}
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# - uses: actions/upload-artifact@v1
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# with:
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# name: Test results (all modes)
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# path: ${{ steps.testRunner.outputs.artifactsPath }}
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- uses: webbertakken/unity-builder@master
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- uses: webbertakken/unity-[email protected]
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with:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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projectPath: ${{ env.PROJECT_PATH }}
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unityVersion: ${{ env.UNITY_VERSION }}
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targetPlatform: ${{ matrix.targetPlatform }}
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customParameters: '-nographics'
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customParameters: "-nographics"
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- uses: actions/upload-artifact@v1
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with:
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name: Build
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@@ -1,28 +0,0 @@
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name: Acquire activation file
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on:
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#uncomment this to make it show once, stop the job in github actions, comment it again, then run using the "Run workflow" button and fill the form with desired unity version
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# push: { branches: [main] }
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workflow_dispatch:
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inputs:
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unityVersion:
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description: 'Unity version to use during activation request'
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required: true
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default: 2020.1.7f1
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jobs:
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activation:
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name: Request manual activation file 🔑
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runs-on: ubuntu-latest
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steps:
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# Request manual activation file
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- name: Request manual activation file
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id: getManualLicenseFile
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uses: webbertakken/unity-request-manual-activation-file@master
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with:
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unityVersion: ${{ github.event.inputs.unityVersion }}
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# Upload artifact (Unity_v20XX.X.XXXX.alf)
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- name: Expose as artifact
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uses: actions/upload-artifact@v1
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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